![]() For the characters the three of us developed over the weekend, this worked very well, as it meant the mana could be spent on building and upgrading stronger towers and traps, without getting too close to the defense unit cap. I’ve spread my points out between the Huntress and her traps, but another friend has put most of his points into his Monk, making him fantastic in combat but with rather weak auras. ![]() When you level up, you can spend your points on stats for the character or for your towers. but after gaining many levels and improving both the traps and the character’s stats, she now feels quite powerful □ the traps start off with only a few charges and are soon used up. I felt she was slow to get off the ground with. I’ve now tried out all the characters, but the one I’ve played most has been the Huntress, who specialises in traps and ranged weapons. This game has really grown on me over the week. The weekend just passed was ScampLAN 2, with a couple of friends bringing their PCs round to our house for gaming and silliness □ I didn’t get as far as looking at the upgrades for the new defenses, or at some of the other weapons for the Warmage. though acid pots were great for wiping groups of them out. The Kobolds were fast and rather good at slipping past my defenses. I was pleased to see new enemies too, as they add a bit of variation. I used Spring Traps and Floor Scorchers to knock enemies back, though I wished for a faster reset on both! The new defenses included Wall Blades, Spring Traps, and the Floor Scorcher. for these I set up lots of traps down one path while I fought enemies down the other, rather than try to take them all on nearer the Rift. Some of these had numerous routes for the enemies to take, meaning there was even more ground to cover. The demo had limited maps, so I was keen to look at the new ones on offer. or shatter when a trap goes off, rather than relying on you being able to shoot it in the middle of a horde of Orcs. These were easier to use than the Boom Barrels, as they detonate with a right click. including some throwable acid pots which were very nice against small enemies. The full game has more maps and a wider range of traps, though. ![]() Therefore, I didn’t pick up the game, though I will keep my eye on it in case of a nice Steam offer □ I previously played the demo, and while I thought the game was a lot of fun, I could see myself getting tired of it. There’s also a Behind the Scenes section on the site for those wanting to know a bit more about HTML5 and the development of games such as this one!Īnother game I tried out during ScampLAN was Orcs Must Die! good because they snare the candy and swing it into stars, but bad because they then start reeling in the candy too! Later levels require more planning and timing, as you have to use bubbles and bellows to help move the candy, while avoiding spike traps, and other hazards. If you drop the candy rather than getting it to Om Nom, he’ll be sad. going for the stars means thinking then cutting □ After the first few levels, this means cutting the right ropes in the right order so you can get the candy into his mouth.Īs well as guiding the candy to Om Nom, there are stars to collect on each level, which can mean swinging the candy away from Om Nom. said candy being attached to ropes which you must cut so the candy falls into Om Nom’s waiting mouth. The object of the game is to feed candy to a cute green monster called “Om Nom”. but I finally got to play it after I saw on RockPaperShotgun that a browser version had appeared! ![]() I’m very late to the party with Cut The Rope, I know. Cut The Rope is an iOS physics puzzler developed by ZeptoLab and published by Chillingo back in 2010 for both iOS and Android, and later for the iPad.
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